Der lรคsst sich doch sicherlich noch umlenken. Ein kleiner Schubser und wir haben unseren Einschlag.
Der lรคsst sich doch sicherlich noch umlenken. Ein kleiner Schubser und wir haben unseren Einschlag.
Created a quick Tetris-Clone in Python with Pygame. Calling it 'Pytris'.
#coding #gamedev #python #programming
When you want to post a video, but forgot to actually post the video. :D At least its friday.
Starter Kit: Racing for @godotengine.org is releasing next week!
Open-source and great as a base for your racing game using my well-known sphere ball technique. It might be a little rough around the edges but I really want to finally release this โจ
In Germany we would call this ๐ญ Wรผrschdle-Tech ^^ but I think LineVFX is also fine ๐
Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation
#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev
๐ We have released a pack of coral-inspired geometry nodes generators for Blender. Here's a quick overview of the structural generators.
#blender
best blender addon after ucupaint
First test with outlines in Godot. Outline meshes are generated with geometrynodes and exported together with the basemesh in the gltf-format.
Input prompt textures as test decals by @kenney.nl
#b3d #blender #godot #gamdev #indiegame
First bake went well.
#b3d #blender #3dart #gamedev
Baking maps with ucupaint in blender. All maps will be channelpacked to reduce the projectsize in godot.
Final textures will be:
1. Normals
2. ORM (Occlusion, Roughness, Metalness)
3. Mask (Cavity, Accent Colour, Detail Colour)
#blender #b3d #3dart #godot #gamedev #indiegame
Und ein "Durchgang Verboten" Schild vor den Ausgang vom Park.
Quick update; I'm going to postpone the Flag Pack a bit to give me some breathing room (it needs work), instead I'll release Cube Pets!
Will be coming between March 9th and 15th! #gameassets
Added instructions on how to import my #gameassets into Raylib and Construct 3 (beta);
kenney.nl/knowledge-ba...
Blender user interface. A lowpoly slightly stylized character with outlines is in the main view. The character wears a hoody, shorts and black and white sneakers.
Baking down some lowpoly cloth assets with ucupaint. :)
#b3d #blender #3dart #ucupaint
Sand simulation with python. The hue automatically increments over time and is saved on the cells when particles get emitted.
#python #creativecoding #coding #gamedev
Zwei Bilder derselben Szene nebeneinander und deutlich verschieden, kurz gesagt mit einer durchsichtigen Blase auรen und einer Staubwolke innen drin. Hier etwas ausfรผhrlicher: Gemeinsam ist den Aufnahmen, dass da eine nahezu kugelfรถrmige Blase im schwarzen Weltall gezeigt wird. Im Inneren dieses Gebildes scheint wiederum eine Staubwolke geradezu explosiv vom Zentrum auszustrรถmen, ohne jedoch den Rand der Blase zu erreichen. Wรคhrend das rechte Bild im sogenannten mittleren Infrarot lediglich diese Staubwolke in sandfarbenen Tรถnen wiedergibt, offenbart das linke Bild im sogenannten nahen Infrarot durch den Staub hindurch viel mehr Einzelheiten. Dazu gehรถren vor allem Sterne, die rechts vom Staub verdeckt sind, aber auch Strukturen innerhalb der Wolke, die hier in orangefarbenen Tรถnen schimmert und vielfach verรคstelt ist - mit einem senkrecht verlaufenden Bereich in der Mitte, der die Wolke quasi in zwei Bereiche teilt. Drumherum in beiden Bildern das schwarze All mit Sternen und fernen Galaxien, links deutlich mehr als rechts.
Spektakulรคre Bilder eines sterbenden Sterns, der seine Gashรผlle abstรถรt - aufgenommen vom Weltraum-Teleskop James Webb in verschiedenen Infrarot-Wellenlรคngen. Infos und Credits: www.flickr.com/photos/nasaw...
The whole character including the skateboard has 5k tris. The tri count gets doubled by the outline meshes.
#b3d #blender #godot #gamedev #indiegame
Quick Geometrynodes test to get lowres stylized hair. The basemesh is from a metahuman character. I created curves from the haircard meshes, instanced child curves and meshed these. Finally i baked down everything with ucupaint.
#blender #3dart #b3d #gamedev #indiegame #geometrynodes
A vibrant promotional image for the Homeworld Remastered Collection depicts a fleet of capital ships and smaller vessels maneuvering through a brilliant, orange-hued nebula filled with glowing light and asteroid debris.
Homeworld Remastered Collection was released 11 years ago today.
Note that this remaster of the first two games was released 11 and a half years after Homeworld 2. Time for the reremaster? ๐
finished my faithful replica of the original ibm pc tetris, unsurprisingly it sucks and is not fun to play but it looks cool. surely the gameboy tetris is better
All cloth pieces have baked down colour masks. These allow me to adjust the colour inside of godot.
Started to optimize the character textures for my godot skateboarding game. Trying out a slightly stylized look with outlines and low detail textures. Outlines are done with the duplicated geo hack, hair uses a lowres proxy. Metahuman meshes are from epic.
#godot #gamedev #blender #indiegame #b3d
Collision shapes can be visualized on runtime with this checkbox.
Character with a skateboard riding against a wall. A shapecast volume is marked red, indicating that a collision is detectet.
Today i learned i can visualize collision shapes in Godot without drawing debug shapes to the screen. I was so dumb...
#godot #gamedev #indiegame
ChromaGun 2: Dye Hard is OUT NOW - 10 years after the first ChromaGun!
store.steampowered.com/app/2982340/...
Every activity & coverage in the first 24 hours massively helps us get the word out - We appreciate your support! โฅ๏ธ
This was quite a ride, timeline:
The GIF is a little damaged, but if you type "godot spin" into Tenor search, you can find this:
Found a very elegant way to blend between multiple trick animations. The trick controller gets the animation name of the executed trick. It changes the animation of Trick0 or Trick1. This allows smooth blending between the animations.
#godot #gamedev #indiegame #coding
Trying to do some animations for my godot skateboarding game.
#godot #gamedev #indiegame #blender #b3d #animation