Agreed
Agreed
Sentinel Comics does teamwork and support better than any supers game Iβve found. Shame it has almost no support for non combat stuff
Ars Magica S2E7: Demon Hunting
7pm Central 3/8/2026
In order to find the Grass Crown, the Magi need to join the Cult of Mythras which means killing a demon to please the long dead priest guarding the artifact.
twitch.tv/improvgm
It's one I mean to play more often. It's such a fascinating game and the stories you're left with are pretty unique in CCGs.
I didn't realize how many Dreamcard sets they made.
Nice!
I haven't delved into those yet but I soloed with one of the DC sets that had Northern Wastes but didn't see those on the map. (I didn't scroll up)
Were these the sets you said were using AI or were they other ones?
I've been using this site:
meccg.herokuapp.com#/play
It makes finding stuff so much easier.
Middle Earth: the wizards CCG Challenege Decks and a Neoprene map of middle earth for it
I also go a custom map in neoprene (?) that I wish Iβd gotten a little bigger
We're doing The Darkening of Mirkwood and I think I may start pulling stuff from the card sets for both people, items, and things to use.
Also, "This is what Aaragorn was up to while three other characters got poisoned and one was lost to corruption" leaves behind stuff to deal with.
I've been considering using some of it for The One Ring campaign I'm running.
ME:TW was a game that deserved to be more popular but I get why it wasn't.
I wish I could find that post someone made that's like "the ideal form of media is one where there's a picture-in-picture of the creator loudly informing you that they don't approve of what's happening on screen whenever something bad happens"
When you think about it, Ozymandias won at the end of Watchmen because his psychic squid plan averted World War 3 from happening, he got everything he wanted
βSome people are stupid and wonβt understand anything thatβs not at the level of βthere's a monster at the end of this bookββ is a pretty shitty yard stick to determine if a show is an amoral failure.
Drunk, at karaoke, I just ordered that banging fucking shirt from your merch store
i saw this so now you have to see it too
Pretty difficult to refute a single thing in this perfect assessment of where the f**k we are, from @iandunt.bsky.social:
Havenβt read the review but Questworlds is my 2nd favorite βgenericβ rpg and does things Cortex Prime doesnβt.
The Far Roofs (also designed by Jenna, as Weapons of the Gods was) does this with d6s and it works fine.
Itβs not hard. Itβs unusual but Montsegur 1244, Stalker, Nobilis, and others do it. Like an improv game, the choices might be changed by the structure of the game or guidelines given by stats in the game itself(Nobilis). Stalker has stats and skills and asks the GM to compare their skills to judge
Two white nationalists I exposed in a recent article showed up to try to intimidate me in person last night.
This is a press freedom issue.
Hereβs what happened:
Someone sent me a link to where you can buy the Usagi Yojimbo cards by themselves. Iβm considering it because I love Usagi but $40 for cards for a game I donβt playβ¦.
"But people can judge social situations easier"
Yeah, no. They cannot. People suck at it. We're all much much worse at it than we think. Even behavioral experts aren't as naturally good at it as the common TTRPG argument makes *average gamers* out. It's way harder and more complex than many think.
1. Actual smartest people in the room *suck at it*. See: Nobel disease.
2. Young pros and the highly educated are top targets for scammers. Say, not because they're good judges of lies and social nuance.
3. *waves frantically at all the Dating & Basic Social Skills For Adults cottage industries*
We played a game at a con this summer and, I swear to god, no one could roll about a 6 on a d20 for, like, half the game.
Thankfully, we all found it hilarious but it did mean most of the early fun came from cursing the dice and the gods.
If it was one person, it would just be frustrating.
The blog I put up last week was about why we use systems. Shifting blame is one of the reasons.
"My group likes intra party conflicts, D&D should provide better support for that" is a bad take. Especially in this golden age of TTRPGs.
Expand outwards, find the game that embraces your needs instead of expecting the general audience, mass marketed entry level game to do it for you.
:)
Thatβs a problem with any randomizer. I was trying something in a Savage Worlds game at Fear the Con and the dice were so much against me that the GM just let it happen. Whichβ-I was cool with.
{Part of the problem is when failure sucks instead of leading to interesting things)
This is what I love about Smallville. Players go into conflicts looking to lose and both are trying to make sure they load the other up with Stress. All this causes drama, the heart of the game, and gives reasons to have one-on-one scenes to connect and relieve stress.
The loop is beautiful pvp
Structurally D&D punishes intraparty conflict:
- No social/non-violent mechanic to resolve conflict
- Stakes of bad choices can lead to TPK
- Players taught to roleplay their characters desires but not (hard actually) intrapersonal conflict resolution
arguments spiral until impulsive ones act.