I adore these short, contained experiences that want to communicate a specific story to the player. It's not bogged down with things to keep you playing. It's pure, has heart. It hits you in a place that only interactive media can
I'm glad I spent the 70 minutes with it. You should, too
10.03.2026 04:03
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He might consider it, as I did, but he wasn't going to pull that trigger and it felt like if I told the game that, it'd break something.
But it didn't need to break that moment. I considered it. I thought it was possible. And I decided. No.
10.03.2026 04:03
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just knowing I could have grabbed some objects that could be weapons..... that I could have maybe used the shotgun.... felt like enough.
This person I was playing wouldn't do that.
10.03.2026 04:03
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But, as I played, goddamn it....I felt something.
It felt like I had opportunities to consider taking out the very nice mobster who was trying to talk me out of my decision.
Not take him out, really. But to consider it.
I'm sure the game would have given me some feedback but...
10.03.2026 04:03
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The things not said, because you're made aware of them, hang over you in a way that's extremely difficult in improvised media such as ttrpgs.
The clunkiness of the cooking at the end took me out of the game a bit. It's an interesting idea that fights against the simplicity of the rest of the game
10.03.2026 04:03
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I think it's an interesting difference between scripted, interactive scripted and improvised media
I cried during the game. There are even greyed out things you could say (I don't think they would be options if I'd chosen differntly. They feel like his regrets) that, bc they're visible...are real
10.03.2026 04:03
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In a scripted piece, there's a possibility of those coming back later on. In an interactive scripted piece, there's the knowledge that you're denying your own culpability. It changes the experience for you because you saw what you could have admitted to.
10.03.2026 04:03
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There are a few times where you're able to deflect responsibility from yourself in the dialogue options. As an improvisor, I leaned heavily into "this is my fault" because, as an improvisor, if you decide to play coy and hide thing.... unless they're REALLY obvious, those moments are lost.
10.03.2026 04:03
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I cried during it. Thought it was really powerful, even if the ending allowed for some mechanical confusion that meant it didn't quite hit as hard as what I felt before hand. Still....well worth the play.
As an improvisor and GM, there's some interesting moments.
10.03.2026 04:03
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Thread:
Just played Adios, by Doc Buford. A really short, beautiful game about a pig farmer who's been letting the mob use his pigs to dispose of bodies for quite awhile. You've decided you don't want to do it anymore.
@docseuss.bsky.social
10.03.2026 04:03
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Agreed
09.03.2026 16:19
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Sentinel Comics does teamwork and support better than any supers game Iβve found. Shame it has almost no support for non combat stuff
09.03.2026 16:17
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Ars Magica S2E7: Demon Hunting
7pm Central 3/8/2026
In order to find the Grass Crown, the Magi need to join the Cult of Mythras which means killing a demon to please the long dead priest guarding the artifact.
twitch.tv/improvgm
08.03.2026 23:45
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It's one I mean to play more often. It's such a fascinating game and the stories you're left with are pretty unique in CCGs.
08.03.2026 02:50
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I didn't realize how many Dreamcard sets they made.
08.03.2026 02:48
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Nice!
I haven't delved into those yet but I soloed with one of the DC sets that had Northern Wastes but didn't see those on the map. (I didn't scroll up)
08.03.2026 02:39
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Were these the sets you said were using AI or were they other ones?
08.03.2026 02:35
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Start playing MECCG
I've been using this site:
meccg.herokuapp.com#/play
It makes finding stuff so much easier.
08.03.2026 02:35
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Middle Earth: the wizards CCG Challenege Decks and a Neoprene map of middle earth for it
I also go a custom map in neoprene (?) that I wish Iβd gotten a little bigger
08.03.2026 02:30
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We're doing The Darkening of Mirkwood and I think I may start pulling stuff from the card sets for both people, items, and things to use.
Also, "This is what Aaragorn was up to while three other characters got poisoned and one was lost to corruption" leaves behind stuff to deal with.
08.03.2026 02:27
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I've been considering using some of it for The One Ring campaign I'm running.
ME:TW was a game that deserved to be more popular but I get why it wasn't.
08.03.2026 02:19
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I wish I could find that post someone made that's like "the ideal form of media is one where there's a picture-in-picture of the creator loudly informing you that they don't approve of what's happening on screen whenever something bad happens"
07.03.2026 05:11
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When you think about it, Ozymandias won at the end of Watchmen because his psychic squid plan averted World War 3 from happening, he got everything he wanted
07.03.2026 04:31
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βSome people are stupid and wonβt understand anything thatβs not at the level of βthere's a monster at the end of this bookββ is a pretty shitty yard stick to determine if a show is an amoral failure.
07.03.2026 08:06
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Drunk, at karaoke, I just ordered that banging fucking shirt from your merch store
07.03.2026 04:02
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i saw this so now you have to see it too
07.03.2026 03:18
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Pretty difficult to refute a single thing in this perfect assessment of where the f**k we are, from @iandunt.bsky.social:
06.03.2026 08:57
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Havenβt read the review but Questworlds is my 2nd favorite βgenericβ rpg and does things Cortex Prime doesnβt.
07.03.2026 03:37
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The Far Roofs (also designed by Jenna, as Weapons of the Gods was) does this with d6s and it works fine.
06.03.2026 22:46
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Itβs not hard. Itβs unusual but Montsegur 1244, Stalker, Nobilis, and others do it. Like an improv game, the choices might be changed by the structure of the game or guidelines given by stats in the game itself(Nobilis). Stalker has stats and skills and asks the GM to compare their skills to judge
06.03.2026 19:27
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