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oldmanofthefire

@oldmanofthefire

Artist, gamedev, enigma. Freelance art direction. https://oldmanofthefire.com

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25.07.2024
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Latest posts by oldmanofthefire @oldmanofthefire

but a continual cycle of renewal, where the center grows old, and it's the edges that are evolving and inventing the new thing, until it sweeps in. Feels like the center of games has grown very old

25.02.2026 02:56 πŸ‘ 21 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

same has always been true of all of the arts through history? Commercially there is a cadre that determines what is profitable and in vogue. But humanity is making important art all the time regardless

25.02.2026 02:53 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

wow also hi, your work is really interesting

20.02.2026 20:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This makes some sense to meβ€”curate the highlights, archive the rest. Chronological makes sense to me too, that's usually the most intuitive way for me to figure out where something is, roughly.

20.02.2026 20:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

sounds like a DIY library for yourself? I like it and sounds like fun, but also sounds like a major system to maintain

20.02.2026 20:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That might be the way. Like how you maintain object libraries / zoos inside of game projects. Costs time to be organized and clear but it enables you to do better work in the long run.

20.02.2026 20:01 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In design school we had to maintain process books, where you curate your sketches and references and maintain them in an annotated book. There's a lot about that I like, because it causes you to think seriously about what you are making. But it's a heavy process.

20.02.2026 19:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

one obvious solution is digitizing. Which I've already done, since I scan things in to share with clients, etc.

but I personally need physical copies I can pin on the wall, stand back from, stare at, ponder, etc. Digital is just too ephemeral, too easily lost, doesn't get me thinking the same way

20.02.2026 19:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

haha but I feared this response

20.02.2026 19:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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10.02.2026 04:56 πŸ‘ 208 πŸ” 26 πŸ’¬ 2 πŸ“Œ 0
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abyssal fugue

08.02.2026 21:53 πŸ‘ 179 πŸ” 29 πŸ’¬ 2 πŸ“Œ 0

lovely

05.02.2026 04:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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places

04.02.2026 21:46 πŸ‘ 64 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0

compelling style

04.02.2026 07:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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03.02.2026 21:03 πŸ‘ 31 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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ah man this stuff is such fun to work on

03.02.2026 21:01 πŸ‘ 36 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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old prototype, from the vast pile of old prototypes

03.02.2026 20:58 πŸ‘ 92 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0

and I'm sorry to hear it, also. That's tough

01.02.2026 23:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

man, this is the real stuff you're talking about. Folks talk about art in a vacuum but it exists inside of a whole life. I can relate, have a 3 year old + 1 year old, and taking care of folks dying prematurely. But the art in you doesn't dieβ€”I think it actually evolves in important ways

01.02.2026 23:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

hey it's a journey, it'll circle back. Sounds like you're solving a problem related to the other thing you want to do. When that integrates with the earlier you it'll be powerful

01.02.2026 22:56 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

πŸ‘†this is something I've appreciated about your work. It seems to expand the common conception of what video games need to be / feel like / look like. And as a young medium it needs that, to grow mature and rich like other longstanding forms of art.

01.02.2026 22:49 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

there are some things put all other things into sudden perspective

01.02.2026 22:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Kid Blocks by oldmanofthefire Just like when you were little.

u can haz oldmanofthefire.itch.io/kidblocks

01.02.2026 21:48 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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kid blocks

01.02.2026 21:48 πŸ‘ 102 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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30.01.2026 07:46 πŸ‘ 393 πŸ” 81 πŸ’¬ 4 πŸ“Œ 0

that's very kind. I've always appreciated your playful approach to your work!

27.01.2026 05:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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places

27.01.2026 04:39 πŸ‘ 393 πŸ” 68 πŸ’¬ 7 πŸ“Œ 0

somehow I've missed all your latest stuffβ€”it's hot

14.01.2026 06:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

though with most of my ideas it is about 80% a mood and 20% how it actually functions, so that's the real thing to prototype

18.12.2025 04:40 πŸ‘ 8 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

fortunately making little games like this for over 10,000 years means I should be able to pull some pieces together rather quickly and test it out

18.12.2025 04:37 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0