but a continual cycle of renewal, where the center grows old, and it's the edges that are evolving and inventing the new thing, until it sweeps in. Feels like the center of games has grown very old
but a continual cycle of renewal, where the center grows old, and it's the edges that are evolving and inventing the new thing, until it sweeps in. Feels like the center of games has grown very old
same has always been true of all of the arts through history? Commercially there is a cadre that determines what is profitable and in vogue. But humanity is making important art all the time regardless
wow also hi, your work is really interesting
This makes some sense to meβcurate the highlights, archive the rest. Chronological makes sense to me too, that's usually the most intuitive way for me to figure out where something is, roughly.
sounds like a DIY library for yourself? I like it and sounds like fun, but also sounds like a major system to maintain
That might be the way. Like how you maintain object libraries / zoos inside of game projects. Costs time to be organized and clear but it enables you to do better work in the long run.
In design school we had to maintain process books, where you curate your sketches and references and maintain them in an annotated book. There's a lot about that I like, because it causes you to think seriously about what you are making. But it's a heavy process.
one obvious solution is digitizing. Which I've already done, since I scan things in to share with clients, etc.
but I personally need physical copies I can pin on the wall, stand back from, stare at, ponder, etc. Digital is just too ephemeral, too easily lost, doesn't get me thinking the same way
haha but I feared this response
abyssal fugue
lovely
places
compelling style
ah man this stuff is such fun to work on
old prototype, from the vast pile of old prototypes
and I'm sorry to hear it, also. That's tough
man, this is the real stuff you're talking about. Folks talk about art in a vacuum but it exists inside of a whole life. I can relate, have a 3 year old + 1 year old, and taking care of folks dying prematurely. But the art in you doesn't dieβI think it actually evolves in important ways
hey it's a journey, it'll circle back. Sounds like you're solving a problem related to the other thing you want to do. When that integrates with the earlier you it'll be powerful
πthis is something I've appreciated about your work. It seems to expand the common conception of what video games need to be / feel like / look like. And as a young medium it needs that, to grow mature and rich like other longstanding forms of art.
there are some things put all other things into sudden perspective
kid blocks
that's very kind. I've always appreciated your playful approach to your work!
places
somehow I've missed all your latest stuffβit's hot
though with most of my ideas it is about 80% a mood and 20% how it actually functions, so that's the real thing to prototype
fortunately making little games like this for over 10,000 years means I should be able to pull some pieces together rather quickly and test it out