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Chris Latham

@lathamaudio.com

Your next Technical Audio Designer | xFirewalk xHiRez xFullSail

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08.11.2024
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Latest posts by Chris Latham @lathamaudio.com

Testing a Custom Weapon Metasound from 1P/3P Perspectives
Testing a Custom Weapon Metasound from 1P/3P Perspectives YouTube video by Latham Audio

Here is a multiplayer test of my custom weapon metasound from 1P/3P perspectives with distance cross-fading. This combines firing range markers and custom audio debug tools to judge distance and hear how we cross-fade between close, mid, and far.

#gameaudio #unrealengine #sounddesign #gamedev

26.05.2025 18:33 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Weapon MetaSound demo with 1P/3P perspective and distance crossfading
Weapon MetaSound demo with 1P/3P perspective and distance crossfading YouTube video by Latham Audio

A demo of a custom weapon metasound with 1P/3P perspectives.

Metasound Features:
Four voice round robin
Close, Mid, Far distance audio
1P/3P Perspectives
Bass, Punch, Mech Layers
Pitch, Volume Timing Randomization
Global Compressor
Global EQ

#unrealengine #gameaudio #sounddesign

23.05.2025 22:02 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Custom Audio Profiler in Unreal Engine to load Metasound and Attenuations
Custom Audio Profiler in Unreal Engine to load Metasound and Attenuations YouTube video by Latham Audio

Posted a more in depth overview of the audio profiler I have been working on in the #UnrealEngine. It shows currently playing sounds with the ability to quickly recall the metasound and attenuation settings with a deeper dive into the blueprint and C++ seutp.

www.youtube.com/watch?v=yyAC...

16.05.2025 15:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Got my tickets to UnrealFest 2025 in Orlando! Any #gameaudio friends going to be there? I see some interesting talks lined up.

15.05.2025 16:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Audio Debug tools to find Metasounds and Attenuation #unrealengine #gameaudio #sounddesign
Audio Debug tools to find Metasounds and Attenuation #unrealengine #gameaudio #sounddesign YouTube video by Latham Audio

Recent #GameAudio debug tools I have been working on in the #UnrealEngine:

Linear Measurement - a firing range of markers every 10 meters

Radial Measurement - a large target to measure out in all directions

Audio Profiler - recall the metasound or attenuation settings of currently playing sounds

14.05.2025 16:06 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Have you ever been asked to do a technical evaluation of audio for a game? I am in the process of documenting common approaches to capturing audio metrics, evaluating mix system and voice management.

Have you ever done a technical audio assessment for your game project?

#gameaudio #gamedev

12.05.2025 16:40 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Building a set of measurement tools in Unreal, both radial and linear, to build out a gym for testing attenuations. The debug shows the point of impact and the min/max attenuation radius. What are some of your favorite tools for an audio gym?

#UnrealEngine #gameaudio

03.04.2025 15:24 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Sandbox Percussion: Tiny Desk Concert
Sandbox Percussion: Tiny Desk Concert YouTube video by NPR Music

What an amazing sounding Tiny Desk with Sandbox Percussion. I need this in a game soundtrack.

youtu.be/H-Dvde1mCSI?...

28.03.2025 16:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on dragon fireball flybys and attenuations

#gameaudio #unrealengine

27.03.2025 21:51 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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πŸ”₯ Fire Breathing Dragon in MetaSounds πŸ”₯

Topics covered:
- Crafting immersive dragon fire sounds
- Using MetaSounds for layered synthesis and samples
- Triggering start/stop events using Anim Notifies and MetaSounds

Full video: www.youtube.com/watch?v=2yvC...

#gameaudio #unrealengine #sounddesign

26.03.2025 16:42 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks fixing, wrong past

26.03.2025 16:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Glad to be co-hosting a #sounddesign prompt challenge over on the Sound Design discord. Folks are creating sounds for my recent dragon project in the #UnrealEngine. You can practice your creature design chops while implementing audio in #Metasounds or #Wwise.

Join us!
discord.com/invite/sound...

11.03.2025 14:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tonight for family game night we are playing β€œLife and Death”. This is back to back games of Life and Clue.

09.03.2025 03:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the fixed link! Looks like the last period got messed up in the original.

No AudioLink just both Wwise and UE running in parallel. so folks can test out both. Would be cool to use AudioLink to bring the Wwise audio mix in to the UE audio mix for further processing.

07.03.2025 14:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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#UnrealEngine + #Metasounds + #Wwise + #Dragons!

I wanted to share the Mountain Dragon #gameaudio project with audio in Metasounds and Wwise. Create sfx for attacks, flying, and breathing fire! Check out this speedy summary video, more info in the article:

www.lathamaudio.com/projects/pos...

06.03.2025 14:59 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1

What is a nut's favorite anime...

My Hero Macadamia

02.03.2025 02:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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One of my favorite phases of #gameaudio is hearing the audio implementation for a character for the first time. It always sounds ridiculous but is a great proof of concept and points out future changes that are still needed. Real sound design still to come. Going to be sharing this project soon!

20.02.2025 15:19 πŸ‘ 11 πŸ” 1 πŸ’¬ 2 πŸ“Œ 1
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WwiseTemplateBuilder v0.3 updated! - github.com/LathamAudio/...

Some folks have made some great suggestions so I updated the release on Github

New changes include:
- Use custom find/replace string,
- Works with nested work units
- Cleanup app on close/crash

#Wwise #GameAudio #GameDev

04.02.2025 17:22 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Firing up the grill tonight!

01.02.2025 23:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
INSIDE MY STUDIO: THE GEAR BEHIND MY SIGNATURE SOUND DESIGN
INSIDE MY STUDIO: THE GEAR BEHIND MY SIGNATURE SOUND DESIGN YouTube video by Robert Dudzic

I always love a good studio tour. From sound designer Robert Dudzic
www.youtube.com/watch?v=5ZZH...

31.01.2025 21:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
YouTube Share your videos with friends, family, and the world

Hey #gameaudio I am doing a live stream now talking about #Wwise WAAPI scripts. Join me at:

youtube.com/live/gdnx_og...

31.01.2025 16:51 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Game Audio Explained | An ASFXΒ Guide The field of game audio can seem vast and hard to navigate when first deciding to dip your toes into it. With game dev more decentralized and diverse than ever, it can be daunting to try and figure out how, where, and when to have a career in the sector. Shirly Spikes, Bonnie Bogovich, Rob Bridgett, Joshua Hank, Juan Uribe, Yannick Winter, Jennifer Walden,Β Asbjoern Andersen, and myself have collaborated on a guide that will give you a comprehensive industry primer!

Starting out in game audio and trying to find your footing in the industry? Rob Bridgett, Bonnie Bogovich, Shirly Spikes, Joshua Hank, Juan Uribe, Yannick Winter and myself created a comprehensive and up-to-date industry primer!

31.01.2025 01:49 πŸ‘ 20 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
WwiseTemplateBuilder:  An overview a WAAPI tool to help reuse Wwise structures as templates
WwiseTemplateBuilder: An overview a WAAPI tool to help reuse Wwise structures as templates YouTube video by Latham Audio

I wanted to share a new WAAPI command add-on tool for Wwise called WwiseTemplateBuilder. The purpose is to help team re-use existing Wwise structure as templates when importing audio. Works for both audio and event structures. Try it out!

Download here: github.com/LathamAudio/...

#gameaudio

28.01.2025 23:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finalizing a demo of the WwiseTemplateBuilder script to use existing actor-mixer structures as templates. It matches filenames to a structure on import to without having map the files. It works on Events too. It is intended to help teams with templating as a project scales.

#gameaudio #wwise

27.01.2025 17:29 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This one is definitely on my "must buy" list. Looking forward to checking it out at some point.

23.01.2025 19:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Chris Latham - Technical Audio Designer Demo Reel
Chris Latham - Technical Audio Designer Demo Reel YouTube video by Latham Audio

Updated Technical Audio Demo Reel for 2025:

πŸ”Š 2020 Hi-Rez Studios-Senior Technical Sound Designer
πŸ”Š 2021 GameSoundCon presentation
πŸ”Š 2021 Red Beard Games-Audio Lead
πŸ”Š 2022 Firewalk Studios-Senior Technical Audio Designer
πŸ”Š 2025 Looking for new opportunities in #gameaudio

youtu.be/lDaw3LZ2p1c?...

22.01.2025 19:07 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Demo reel 2025 edit is in full swing. Tried gathering material ahead of time but of course I need more so I am searching drives for #gameaudio captures, and scouring YouTube for trailers of previous games. Found everything, but it's been a hunt.

Always document your work kids, you might need it!

17.01.2025 16:04 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

A thumbnail image titled "24 Tips & Tricks from Wwise Trainings" featuring a dark background with the Wwise logo in blue at the center, overlaying Wwise interface.

Dive into 24 tips & tricks from #Wwise Trainings with @maretty.bsky.social! From optimizing memory with ShareSets to syncing soundscapes with music, there’s something for everyone!

πŸ”— Read more: hubs.ly/Q032Wc4Q0

#GameAudio

16.01.2025 21:16 πŸ‘ 12 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Foley Assistant Molinare Creative Group has over 50 years of experience, providing creative excellence to the film, TV, games, and commercial communities. The Molinare Creative Group is home to Notorious DIT, Molinar...

We are hiring!!

We’re looking for a foley assistant to join our team, someone with a passion for foley who wants to work towards becoming a foley artist.

#foley #postproduction #gameaudio #filmsound #foleyartist

molinare.bamboohr.com/careers/126

15.01.2025 18:35 πŸ‘ 23 πŸ” 15 πŸ’¬ 1 πŸ“Œ 1

Yes I have and it works great. In this setup I am using Cinematic mode on camera to get some sweet depth of field bokeh effect. I have not found an app that will give a clean output with this effect that uses the Lidar camera so I record directly on the phone and monitor on OBS.

16.01.2025 00:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0