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Jon Lake

@jonlake.itch.io

Boston based game dev. I like using the Godot engine.

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15.11.2024
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Latest posts by Jon Lake @jonlake.itch.io

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

16.02.2026 15:33 πŸ‘ 1894 πŸ” 859 πŸ’¬ 51 πŸ“Œ 43

Looks good! How are you going about this? I was trying something similar recently and learning about BSP Trees. I only got so far before the math started confusing me.

17.12.2025 19:53 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks cool. Would love to see some videos of it in action.

10.12.2025 21:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Are you using Blockbench and Trenchbroom for the environment? I like that aesthetic and would like to capture something similar myself.

28.11.2025 18:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

That's cool! Would there be a way to get it to display in the Playpad tab rather than the Output tab? That'd make it like a REPL / interactive shell.

22.11.2025 18:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Love the old school EQ vibes!

19.11.2025 23:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Blender? Looks awesome.

30.10.2025 03:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Dumb question here: is this used in a 2D game or a 3D game? Looks amazing.

27.10.2025 17:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks cool! What type of game are you making here?

22.09.2025 06:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image Post image Post image

It's my birthday πŸŽ‰. If you fancy helping me out, please repost my art. It's very much appreciated!

25.06.2025 16:16 πŸ‘ 1167 πŸ” 524 πŸ’¬ 43 πŸ“Œ 14

Man, I love the screenshots you post. I've never even played some of these games but they hit so hard with a comforting wave of nostalgia. A time that was but also sometimes feels like it never was - it's strange but I love it.

15.06.2025 23:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That looks awesome. Already creating such a cool mood.

Is there anything fancy going on here or just built-in Godot lights? And is that a plugin that hot-reloads Blender saves updating automatically in Godot like that?

04.06.2025 16:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is it possible to add a shortcut-key for it?

03.06.2025 21:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wow. That’s quite impressive then. Are you also not rendering the game at a lower resolution?

I’m a fan of the aesthetic but I assumed it required a shader. Cool to know designing assets a specific way alone can almost get you there.

28.05.2025 05:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Are you using a shader or getting that look with the assets alone?

28.05.2025 04:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nice! Thank you.

26.05.2025 18:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Will you be releasing any for Godot?

26.05.2025 08:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Made a procedural tiled path tool in Godot with some powerful features. This was made for Penguin Festival, but I'm sharing it for free here (meshes not included, bring your own) along with my other addons: github.com/CozyCubeGame...

#GodotEngine #gamedev #indiedev #screenshotsaturday

17.05.2025 19:42 πŸ‘ 923 πŸ” 146 πŸ’¬ 15 πŸ“Œ 3

Omg, this one hits! So much nostalgia and memories with Bioware's NWNs creation kit.

I love this era of visuals. Reminds me of EverQuest and Shadowbane and a few other gems from the late 90s and early 00s.

15.05.2025 17:31 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Another suggestion for the plugin, Orchestrator. I haven't used it but it looks good. Original built-in visual scripting was dropped.

12.05.2025 01:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why is everything shaking? Was that an effect of PSX rendering I'm not remembering?

30.11.2024 04:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hey @smitner.studio! I'm interested in joining.

22.11.2024 20:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey! I'm interested in joining.

22.11.2024 20:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0