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Theo Henno

@hennotheo

French dev at IBM πŸ”₯Creating my own free game engine Portfolio : https://theo-henno.com All my posts are my own and are solely personal.

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25.02.2025
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Latest posts by Theo Henno @hennotheo

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It will be a big update πŸ˜…

27.05.2025 16:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 6 πŸ“Œ 0

If I don't make mistake, it depends of the GPU, platform, graphics API, and compiler you are using. On Nvidia (according to my research) = (inf, .5, inf), but in Intel it's (NaN, .5, NaN). So you must be explicit with "controlled" inf value or put a "almost zero" safe value if zero

27.05.2025 09:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not an artwork for me, but I think the shader is cool!

23.05.2025 12:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

QRP with your most popular piece on bsky 🌷

23.05.2025 06:20 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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I added some rendering features and reorganized my architecture to implement a render graph system. πŸ”₯

04.05.2025 14:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Code, build, wait, test, code build wait test, code, build,waiiiiiittt, test, code, build, waaaaaaiiiiiiiiiiiiiiiiiitttt......, test.....
I'm going crazy waiting so much

29.04.2025 00:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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During the lundum dare I was doing the sets and I told myself that our was in 3rd person but this set might deserve a first person mdoe because I found it really immersive. no? #gamedev #lundumdare #indiegame #gameart

09.04.2025 21:14 πŸ‘ 13 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

It's available on both itch io: hennotheo.itch.io/unstable-wor... or on Ludum Dare website (ld's website sometimes has issues, so Itch io is a better option) ldjam.com/events/ludum...

08.04.2025 06:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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We finally released our game with @viebah.bsky.social!
It's 5am in France... I think it's time to go to sleep πŸ˜…

#ldjam #unity #unity #indiedev

08.04.2025 02:58 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 2

Yeah. I'm in....

08.04.2025 02:15 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Game is Coming Soon πŸ”₯ #ldjam #ld57 #unity #indiedev

07.04.2025 20:51 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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I love the rendering of this scene!

21.03.2025 09:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here is my first version of my engine with vulkan! For now, I can load and display different meshes with different textures. Next step is to enhance project architecture and add unit tests

16.03.2025 19:50 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Realtime rendered unity 3d scene

Realtime rendered unity 3d scene

Started some tests for realtime rendered animation in Unity

07.03.2025 18:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0