It will be a big update π
It will be a big update π
If I don't make mistake, it depends of the GPU, platform, graphics API, and compiler you are using. On Nvidia (according to my research) = (inf, .5, inf), but in Intel it's (NaN, .5, NaN). So you must be explicit with "controlled" inf value or put a "almost zero" safe value if zero
Not an artwork for me, but I think the shader is cool!
QRP with your most popular piece on bsky π·
I added some rendering features and reorganized my architecture to implement a render graph system. π₯
Code, build, wait, test, code build wait test, code, build,waiiiiiittt, test, code, build, waaaaaaiiiiiiiiiiiiiiiiiitttt......, test.....
I'm going crazy waiting so much
During the lundum dare I was doing the sets and I told myself that our was in 3rd person but this set might deserve a first person mdoe because I found it really immersive. no? #gamedev #lundumdare #indiegame #gameart
It's available on both itch io: hennotheo.itch.io/unstable-wor... or on Ludum Dare website (ld's website sometimes has issues, so Itch io is a better option) ldjam.com/events/ludum...
We finally released our game with @viebah.bsky.social!
It's 5am in France... I think it's time to go to sleep π
#ldjam #unity #unity #indiedev
Yeah. I'm in....
Game is Coming Soon π₯ #ldjam #ld57 #unity #indiedev
I love the rendering of this scene!
Here is my first version of my engine with vulkan! For now, I can load and display different meshes with different textures. Next step is to enhance project architecture and add unit tests
Realtime rendered unity 3d scene
Started some tests for realtime rendered animation in Unity