Or rather ‘encourages me’ 😅
Or rather ‘encourages me’ 😅
From my experience of working with you, what has helped me steer my feedback style, is you asking for ‘suggestions’. That word forces me to think productively.
Like the style! Downloading :)
added the victory screen after seven months of development :P there were so many things players would bump into, that this hadn't been a priority. but now that players are actually finishing the game with the best possible ending, we needed a way to tell them :) #gamedev #godot #roguelite
🤩
yeah it's official now.
sick accomplishment! sick trailer!
Oh! Thanks i will try that one out :))
lol @ all the size flags to get this to work. but it works! i don't think godot let's me fill out grid columns horizontally though, since this is a set number in the inspector? #godotengine #indiegame #gamedev
Could have made a star TREK reference there
For general motivation, i am now also learning we have to create an environment in which the player can set their own goals. But for smaller mechanisms, like a dialogue or crafting decision, i wonder if not mentioning the outcome makes it more or less motivating to engage with the system.
Nice insight. Thanks!
Ha! Wow. It’s so cool to see you ‘on the inside’ now and review things I am actually going to be using almost on a daily basis 🤩
New to the field so looking for best practices
Can it be fun to ‘discover’ the rewards, or the secondary rewards if they are predictable/always the same? And can we say the same for negative consequences? Or is that where the line is drawn?
Game designers: is there a best practice when it comes to telling the player what a reward is for a decision? From a ux point of view i tend to be transparant about everything, but i also see games offering ‘surprise’ rewards. #gamedesign #gamedev #indiegame
Because only you should have fun playing your game
Lets gooooooo 🥂
Yeah me too so decided to just make a whole game around it 😅
Working on something and it involves making fortresses like this one #gamedev #indiegame #godot
Almost
I laughed and was intrigued and it was animated in ghibli style in my mind for a bit. Out loud laughing happened at ‘this is not how this works’ (2x) and at ‘.. or whatever turn out good.’
Holy fuck. The consistency. What’s their age?
rift riff is game of the day in the US! cool cool cool cool cool
apps.apple.com/us/story/id1...
“If you don't like what's in this EULA and don't agree, don't buy, download, or play my games.” 😁
What else am I missing?
Hey I’m going to do this too! I find myself endlessly dragging assets from file systems or other scenes. There should just be a zoo scene. Mega idea.
I once again find myself in tooltip heaven #gamedev #godot
Would smash that button extra hard on my iphone
Lol i had that same exact thought