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Matt White

@mattwhitedev

Artist, game developer. Created Ghost Song: https://store.steampowered.com/app/347800/Ghost_Song/ ๐ŸŽฎWorking on a new game called The Silver Sun

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05.10.2023
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Latest posts by Matt White @mattwhitedev

heck yeah! it can be a bit tough at first but you'll get it!

20.02.2026 21:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm not sure how dm works on bsky I've never gotten one, but I followed you

03.02.2026 22:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

if you have any questions feel free to DM me, I may or may not be able to answer all of them though!

01.02.2026 08:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thank you kindly!

30.01.2026 23:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I'm aware most people say g'dough but internally in my head I only say go-dot, can't help it, and I think it sounds way better

30.01.2026 09:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

that'll do it :) thank you!

27.01.2026 20:01 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you kindly!

27.01.2026 00:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you! and yeah when I was playing FO3 back in the day, before I knew how to gamedev, I sorta intuited that when you chunked a dude the normal guy was being replaced with a physics object in a sleight of hand trick, and that's how the death ragdolls in my games work now too

26.01.2026 20:39 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

bounty hunters aren't a big part of this game. Though some background lore overlaps with GS, particularly as it pertains to androids, but it's a new story in terms of plot/characters.

26.01.2026 19:23 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

charging ultimately has to do with timing/spacing, like most games. And circumstances with stats/gear can lead to some hyper armor existing. In this case I'm just testing things against inactive enemies

26.01.2026 19:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

lol, that's funny. I actually do plan fishing for TSS, oddly enough. It was originally planned for my previous game but I became so time pressured that it fell by the boards.

26.01.2026 17:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

if you make a sensible skin solution to swap in different looks for your weapon, then adding more weapons isn't exactly "hard". the hard part is adding entirely new melee animations. So for me, adding a new weapon archetype is hard, adding a new weapon of an existing archetype is not very hard.

26.01.2026 17:54 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the weapons go by archetype. right now the only archetype that looks presentable for the public is the basic two handed, as seen here. I plan a couple other archetypes though, including Large Weapons (which are larger and slower and stonger).

26.01.2026 17:46 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Demonstrating in a test environment a high impact mace weapon that can send enemies flying. #gamedev The methodology of enemy deaths is similar to my previous game GS, but more advanced. Its original inspiration is actually fallout 3! #metroidvania #actionrpg

26.01.2026 17:36 ๐Ÿ‘ 154 ๐Ÿ” 11 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 0

lmao what on earth

26.01.2026 08:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

yeah, stuff like this will be fun to do later

24.01.2026 23:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I agree, thank you!

24.01.2026 23:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

while not every game has to be the same, my view of games is that they're not just a story or an experience, they're kind of a toy too, and I try not to forget that

24.01.2026 20:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

right now it's just this, but on the pile of things to do (and it's a big pile) is a range of context sensitive actions, including secret conversations if you do it near certain npcs

24.01.2026 18:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you very much!

24.01.2026 18:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you! ๐Ÿ™

24.01.2026 17:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

it's a game I'm working on called The Silver Sun. I previously released a game called Ghost Song. Thanks!

24.01.2026 09:37 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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So there's a "chill" button on the controller and on pressing it you just kinda hang out. #screenshotsaturday You can then use the right analog stick to do stuff, like move your head around. Yes, I have my priorities straight dev-wise. Thank you for noticing! #gamedev #metroidvania #actionrpg

24.01.2026 05:11 ๐Ÿ‘ 1059 ๐Ÿ” 76 ๐Ÿ’ฌ 37 ๐Ÿ“Œ 3

haha, sheesh

24.01.2026 05:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

haha, that's awesome

22.01.2026 21:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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In Ghost Song -- this is never mentioned in game and I've never seen anyone do it -- but the Sprinkler bombs can be directly controlled by the right analog stick if you hold L2 down. I made some odd decisions lol #gamedev I wonder if anyone ever stumbled on this on their own. #metroidvania

22.01.2026 16:21 ๐Ÿ‘ 142 ๐Ÿ” 19 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0

thank you very much!

18.01.2026 20:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

yeah, takes a bit of elbow grease haha. thanks!

17.01.2026 17:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

thank you!

17.01.2026 02:33 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Kill all clankers. Never before has this been more relevant. #screenshotsaturday WIP demoing some destruction stuff. Sword type weapons can sometimes cut enemies clean in two! #gamedev #metroidvania #animation #actionrpg

17.01.2026 00:48 ๐Ÿ‘ 157 ๐Ÿ” 14 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0