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Chainworm.486

@chainworm.de

A picture of a tired middle-aged man a.k.a. P1NKAC1D Creator of Chainworm Kommando and Bombenalarm! http://www.chainworm.de

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13.10.2023
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Latest posts by Chainworm.486 @chainworm.de

Is firing the rifle singlehanded a Trespasser reference? ๐Ÿ˜‰

06.03.2026 23:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hi I'm Johnny Fishville and welcome to Jackbass!

06.03.2026 23:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm just curious, is the lack of triggers on your models on purpose? The Beretta also didn't have one. Maybe it's not necessary because you can hardly see them in first person view anyway?

It gives me some Goldeneye 64 vibes ๐Ÿ˜€

06.03.2026 08:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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The recompiled PC version of Duke Nukem Zero Hour got a mod that allows you to play it in first person with mouse + keyboard support, really awesome

dnzh-fps.netlify.app

28.02.2026 14:52 ๐Ÿ‘ 348 ๐Ÿ” 102 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 5

Is Cultic back - in POG form??

27.02.2026 09:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

For some reason the screenshots with the silenced MP5 and the one with the green computer stuff gives me strong Goldeneye vibes. And the muscle guy could be straight out of SiN ๐Ÿ˜€

25.02.2026 10:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

And I'm happy it seems not to be another Wolfenstein-like. Don't get me wrong, I love Wolfenstein, especially RTCW is one of my alltime favourites, but I'd like to see a decent Medal of Honor, early Call of Duty or Brothers in Arms, and this seems to hit that spot :)

24.02.2026 09:06 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Incoming (1998)

Incoming (1998)

Unreal (1998)

Unreal (1998)

Need for Speed III (1998)

Need for Speed III (1998)

Recoil (1999)

Recoil (1999)

Glidecore: The aesthetic of early hardware accelerated games.
- Low poly, with filtered low res textures stretched to hell
- Texel density? What the hell is a texel?
- A lot of flares/particles because wowee blending is easy now!
- Looks like (or literally was) a graphics card pack in

15.07.2025 01:31 ๐Ÿ‘ 74 ๐Ÿ” 20 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 5

Yeah well... About a week ago, Windows 10 on my PC decided to die, and take all the data with it to the grave. While some of my progress was saved to GoogleDrive, a lot of the stuff I've done in the last weeks is gone. I'm going to shelf this for now and move on to a new project.

17.02.2026 10:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love every single bit you've shown so far! I'm pretty sure it's going to be great

17.02.2026 08:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yes

15.02.2026 19:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

"best" part in the german version were not the robots, but the scientists and security guards that did not die, but sat on the floor and shaking their heads in disappointment if you shot them

Thank god we got the uncut version on Steam nowadays

11.02.2026 10:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Thankfully, after all that nonsense, Zrek actually manages to save the galaxy as depicted here, holding a bunch of alien plants in his arms while standing in a beautiful night forest lit by a hundred colorful lights, glowing like a prophetic figure under the nocturnal skies with the loving message written on screen saying "FUCK OFF BIN LADEN".

(it's an actual ingame screen, albeit hidden behind an unlockable credits cheat code)

Thankfully, after all that nonsense, Zrek actually manages to save the galaxy as depicted here, holding a bunch of alien plants in his arms while standing in a beautiful night forest lit by a hundred colorful lights, glowing like a prophetic figure under the nocturnal skies with the loving message written on screen saying "FUCK OFF BIN LADEN". (it's an actual ingame screen, albeit hidden behind an unlockable credits cheat code)

E.T.: Interplanetary Mission (PS1) (2001)

4/4

09.02.2026 13:28 ๐Ÿ‘ 62 ๐Ÿ” 16 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

I have to disagree on this

09.02.2026 19:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3

08.02.2026 15:10 ๐Ÿ‘ 64 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Nice, I finally reached that point in my indie game dev carrier where suddenly my computer dies

08.02.2026 11:33 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Damocles Monument
#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

05.02.2026 07:47 ๐Ÿ‘ 13 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The model is inspired by the super low poly gun models in Goldeneye 64 btw

04.02.2026 14:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Devlog #9:
- Replaced the Maws-9 world model with a really low poly version, the old one was basically the first person viewmodel. Reducing it's size from ~66 KB to 6 KB
- Extended the smoking idle animation, but reduced it's chance to show up
#lowpoly #gamedev #blockbench #uzdoom

04.02.2026 12:50 ๐Ÿ‘ 16 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Ich mochte Mothra irgendwie immer. Genau so wie die riesen Motte aus Resident Evil 2!

01.02.2026 10:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I guess they are tasty just like the skin of a rotisserie chicken

30.01.2026 21:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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scripted sequence test

29.01.2026 21:28 ๐Ÿ‘ 66 ๐Ÿ” 19 ๐Ÿ’ฌ 7 ๐Ÿ“Œ 0
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They also made one for the PSX. It was pretty cool for shooters in combination with a mouse

30.01.2026 21:36 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Preview
a man in a helmet is looking at the camera with the words `` desire to know more intensifies '' written below him . ALT: a man in a helmet is looking at the camera with the words `` desire to know more intensifies '' written below him .
28.01.2026 11:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Devlog #8:
- Added a new idle animation
- Applied some filtering to the weapons textures to make them a little bit smoother
#lowpoly #gamedev #blockbench #uzdoom

27.01.2026 12:43 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

When its over, loved it from start to the end

25.01.2026 19:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Devlog #7:
- Finished the fist with all attack and idle animations
- Minor fixes and tweaks here and there
#lowpoly #gamedev #blockbench #uzdoom

24.01.2026 17:00 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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weaponry for nextgameTM

20.01.2026 19:11 ๐Ÿ‘ 110 ๐Ÿ” 20 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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Devlog #6:
- Retextured the bullet casings and improved their code
- Fist attack halfway done, still need to do the uppercut and idle animations
#lowpoly #gamedev #blockbench #uzdoom

20.01.2026 12:17 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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18.01.2026 17:19 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0