Is firing the rifle singlehanded a Trespasser reference? ๐
Is firing the rifle singlehanded a Trespasser reference? ๐
Hi I'm Johnny Fishville and welcome to Jackbass!
I'm just curious, is the lack of triggers on your models on purpose? The Beretta also didn't have one. Maybe it's not necessary because you can hardly see them in first person view anyway?
It gives me some Goldeneye 64 vibes ๐
The recompiled PC version of Duke Nukem Zero Hour got a mod that allows you to play it in first person with mouse + keyboard support, really awesome
dnzh-fps.netlify.app
Is Cultic back - in POG form??
For some reason the screenshots with the silenced MP5 and the one with the green computer stuff gives me strong Goldeneye vibes. And the muscle guy could be straight out of SiN ๐
And I'm happy it seems not to be another Wolfenstein-like. Don't get me wrong, I love Wolfenstein, especially RTCW is one of my alltime favourites, but I'd like to see a decent Medal of Honor, early Call of Duty or Brothers in Arms, and this seems to hit that spot :)
Incoming (1998)
Unreal (1998)
Need for Speed III (1998)
Recoil (1999)
Glidecore: The aesthetic of early hardware accelerated games.
- Low poly, with filtered low res textures stretched to hell
- Texel density? What the hell is a texel?
- A lot of flares/particles because wowee blending is easy now!
- Looks like (or literally was) a graphics card pack in
Yeah well... About a week ago, Windows 10 on my PC decided to die, and take all the data with it to the grave. While some of my progress was saved to GoogleDrive, a lot of the stuff I've done in the last weeks is gone. I'm going to shelf this for now and move on to a new project.
I love every single bit you've shown so far! I'm pretty sure it's going to be great
Yes
"best" part in the german version were not the robots, but the scientists and security guards that did not die, but sat on the floor and shaking their heads in disappointment if you shot them
Thank god we got the uncut version on Steam nowadays
Thankfully, after all that nonsense, Zrek actually manages to save the galaxy as depicted here, holding a bunch of alien plants in his arms while standing in a beautiful night forest lit by a hundred colorful lights, glowing like a prophetic figure under the nocturnal skies with the loving message written on screen saying "FUCK OFF BIN LADEN". (it's an actual ingame screen, albeit hidden behind an unlockable credits cheat code)
E.T.: Interplanetary Mission (PS1) (2001)
4/4
I have to disagree on this
been working on an actual playable non-test map for my quake engine game, lots of temp placeholder stuff but it's been pretty fun so far :3
Nice, I finally reached that point in my indie game dev carrier where suddenly my computer dies
Damocles Monument
#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames
The model is inspired by the super low poly gun models in Goldeneye 64 btw
Devlog #9:
- Replaced the Maws-9 world model with a really low poly version, the old one was basically the first person viewmodel. Reducing it's size from ~66 KB to 6 KB
- Extended the smoking idle animation, but reduced it's chance to show up
#lowpoly #gamedev #blockbench #uzdoom
Ich mochte Mothra irgendwie immer. Genau so wie die riesen Motte aus Resident Evil 2!
I guess they are tasty just like the skin of a rotisserie chicken
scripted sequence test
They also made one for the PSX. It was pretty cool for shooters in combination with a mouse
Devlog #8:
- Added a new idle animation
- Applied some filtering to the weapons textures to make them a little bit smoother
#lowpoly #gamedev #blockbench #uzdoom
When its over, loved it from start to the end
Devlog #7:
- Finished the fist with all attack and idle animations
- Minor fixes and tweaks here and there
#lowpoly #gamedev #blockbench #uzdoom
weaponry for nextgameTM
Devlog #6:
- Retextured the bullet casings and improved their code
- Fist attack halfway done, still need to do the uppercut and idle animations
#lowpoly #gamedev #blockbench #uzdoom