Dennis van den Broek's Avatar

Dennis van den Broek

@pointerfunction

Tech Necromancer/Thrift Wizard. Also Principal Technical Designer at Guerrilla Games (#HorizonForbiddenWest). Love everything Sony (+ NES🀫) Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival

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03.07.2023
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Latest posts by Dennis van den Broek @pointerfunction

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I might have a bit of a head start πŸ‘€

03.03.2026 04:44 πŸ‘ 30 πŸ” 4 πŸ’¬ 3 πŸ“Œ 0

gameboy and shells are @mrkamp.bsky.social his specialty, I’m not gonna be the person who steals his thunder!

02.03.2026 21:38 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Will be test printing at some point, need to figure out best angle

01.03.2026 21:07 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

it's a replica from the AES, so while there is plenty space, I think it will need some modification to properly support OMVS

01.03.2026 20:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I believe it is all done now! Took ~2 weeks (taking it slow) to complete - not bad at all

01.03.2026 12:31 πŸ‘ 26 πŸ” 2 πŸ’¬ 3 πŸ“Œ 1
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for those that like to see the CAD instead of the render, here you go. There's quite a few pieces to this, and some of them are very intricate and detailed!

01.03.2026 11:48 πŸ‘ 11 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0

no, did do a GT!

01.03.2026 10:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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you know I had to πŸ˜‚

01.03.2026 10:09 πŸ‘ 14 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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getting close to completion;

01.03.2026 09:39 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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@nataliethenerd.com next project πŸ˜‚?

28.02.2026 14:01 πŸ‘ 13 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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making some good progress on the top as well

27.02.2026 08:59 πŸ‘ 17 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

fair point, and I agree :) I’m not blaming you either for taking these precautions, and love that youre going above and beyond here. I would love to see us collectively figure this out and update the design (open source for a reason ofc ^_^)

24.02.2026 21:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

that makes all bets are off with whatever you do to the snes - it might die regardless. breathe too hard in its proximity, glance at it wrong, or dont even do anything with it; poof!

24.02.2026 19:30 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

someone was working on that, but project has been dead silent since early last year 😭

24.02.2026 19:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

finally a good reason to buy one of those fancy lasers to eat the epoxy away πŸ‘€

24.02.2026 19:27 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

i also feel it might not always be the die, but perhaps internally disconnected bond wires - perhaps as a result from lesser quality standards at Ricoh in the 90’s?

24.02.2026 19:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

i’d be more than happy to send one, but its a well known fact they suffer from β€˜rot’ (atleast, over here it is well know. :p), ambient temps already kill it, let alone a soldering iron to its legs or even hot air

24.02.2026 19:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

will second that - I have fully stopped doing snes work due to that. I have a box of 20+ of them all with cpu/ppu1/2 dead from normal usage. SNES is a ticking timebomb, the only longevity they have is when fpga replacements arrive (or a 1-chip).

24.02.2026 19:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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more parts slowly getting added!

24.02.2026 09:10 πŸ‘ 15 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

any details on this by chance? I cant find anything on this via any of his public messages? Do we have any comparison/facts to read over?

24.02.2026 07:43 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I wrote a story based on that 18 years ago when I was in high school, made a RapG game based around historical events and Dutch cartography with folklore (did that in XNA on the xbox360). Would love to see such a game done properly!

23.02.2026 18:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Neogeo AES with original too case sitting on a 3d printed pink bottom case

Neogeo AES with original too case sitting on a 3d printed pink bottom case

NeoGeo AES 3D printed bottom

NeoGeo AES 3D printed bottom

Some minor adjustments for @pointerfunction.bsky.social to fix, otherwise fits great 😁

The Sovol SV08 Max for me printed great.

yes there are VFDs but thats because i never calibrated it for them πŸ˜‚.

I did buy a chamber heater for it, pain to fit as i need to access under it and its heavy and big

21.02.2026 21:36 πŸ‘ 15 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

πŸ‘€ πŸ‘€ πŸ‘€

21.02.2026 16:24 πŸ‘ 40 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0

team knappe vent was onderdeel van team princess πŸ˜‚

17.02.2026 14:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Game is open source now too! You can also download a binary from the releases page to run on hardware/emulator :D

github.com/kak-hoofd/GG...

17.02.2026 11:22 πŸ‘ 17 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Pyrite64 - N64 Engine & Editor [Release]
Pyrite64 - N64 Engine & Editor [Release] YouTube video by HailToDodongo

Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!

#gamedev #indiedev #n64 #retrogamedev

17.02.2026 03:35 πŸ‘ 50 πŸ” 22 πŸ’¬ 3 πŸ“Œ 6
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Hunters, rally up!
Be among the first to experience Horizon Hunters Gathering by joining our upcoming playtest at the end of February.

πŸ‘‰ Sign up now through the PlayStation Beta Program on both PC and PS: www.playstation.com/beta-program...

13.02.2026 15:55 πŸ‘ 39 πŸ” 8 πŸ’¬ 1 πŸ“Œ 2

to answer your original question tho; no, it’s size is nothing like N64 (yet). There are a handful of devs I am aware of actively developing (new content) for it, but we are talking low numbers. Most famous is @eliasdaler.bsky.social, and I know @rubentee.bsky.social also made a GGJ ps1 game!

12.02.2026 22:36 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I also made a ps1 game in 48 hours for the last global gamejam! (won 3rd place by popularity vote at that venue, which had about 180 jammers in total)

12.02.2026 18:16 πŸ‘ 12 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

it's that much sought after 4-pin misaligned connector on a 2-player N64! L@@K R@RE!!

06.02.2026 18:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0