not unknown, cant wait for the day we get to meet up irl - gonna be very bright for everyone else π
@pointerfunction
Tech Necromancer/Thrift Wizard. Also Principal Technical Designer at Guerrilla Games (#HorizonForbiddenWest). Love everything Sony (+ NESπ€«) Kind high functioning weirdo - You can find my 3D models here: https://www.printables.com/@RetroGameRevival
not unknown, cant wait for the day we get to meet up irl - gonna be very bright for everyone else π
I might have a bit of a head start π
gameboy and shells are @mrkamp.bsky.social his specialty, Iβm not gonna be the person who steals his thunder!
Will be test printing at some point, need to figure out best angle
it's a replica from the AES, so while there is plenty space, I think it will need some modification to properly support OMVS
I believe it is all done now! Took ~2 weeks (taking it slow) to complete - not bad at all
for those that like to see the CAD instead of the render, here you go. There's quite a few pieces to this, and some of them are very intricate and detailed!
no, did do a GT!
you know I had to π
getting close to completion;
@nataliethenerd.com next project π?
making some good progress on the top as well
fair point, and I agree :) Iβm not blaming you either for taking these precautions, and love that youre going above and beyond here. I would love to see us collectively figure this out and update the design (open source for a reason ofc ^_^)
that makes all bets are off with whatever you do to the snes - it might die regardless. breathe too hard in its proximity, glance at it wrong, or dont even do anything with it; poof!
someone was working on that, but project has been dead silent since early last year π
finally a good reason to buy one of those fancy lasers to eat the epoxy away π
i also feel it might not always be the die, but perhaps internally disconnected bond wires - perhaps as a result from lesser quality standards at Ricoh in the 90βs?
iβd be more than happy to send one, but its a well known fact they suffer from βrotβ (atleast, over here it is well know. :p), ambient temps already kill it, let alone a soldering iron to its legs or even hot air
will second that - I have fully stopped doing snes work due to that. I have a box of 20+ of them all with cpu/ppu1/2 dead from normal usage. SNES is a ticking timebomb, the only longevity they have is when fpga replacements arrive (or a 1-chip).
more parts slowly getting added!
any details on this by chance? I cant find anything on this via any of his public messages? Do we have any comparison/facts to read over?
I wrote a story based on that 18 years ago when I was in high school, made a RapG game based around historical events and Dutch cartography with folklore (did that in XNA on the xbox360). Would love to see such a game done properly!
Neogeo AES with original too case sitting on a 3d printed pink bottom case
NeoGeo AES 3D printed bottom
Some minor adjustments for @pointerfunction.bsky.social to fix, otherwise fits great π
The Sovol SV08 Max for me printed great.
yes there are VFDs but thats because i never calibrated it for them π.
I did buy a chamber heater for it, pain to fit as i need to access under it and its heavy and big
π π π
team knappe vent was onderdeel van team princess π
Game is open source now too! You can also download a binary from the releases page to run on hardware/emulator :D
github.com/kak-hoofd/GG...
Someone has just released a C++ Nintendo 64 game engine called Pyrite64! It looks super impressive!!!
#gamedev #indiedev #n64 #retrogamedev
Hunters, rally up!
Be among the first to experience Horizon Hunters Gathering by joining our upcoming playtest at the end of February.
π Sign up now through the PlayStation Beta Program on both PC and PS: www.playstation.com/beta-program...
to answer your original question tho; no, itβs size is nothing like N64 (yet). There are a handful of devs I am aware of actively developing (new content) for it, but we are talking low numbers. Most famous is @eliasdaler.bsky.social, and I know @rubentee.bsky.social also made a GGJ ps1 game!
I also made a ps1 game in 48 hours for the last global gamejam! (won 3rd place by popularity vote at that venue, which had about 180 jammers in total)