definitely not suggesting i’m perfect. i’m triggered by violent communication quite quickly 😅 I’m trying to figure it out? i want my involvement to be productive, effective.
i guess some sort of feedback loop on people’s online comments is lacking. maybe i’ll start asking for feedback, lol?
07.03.2026 08:17
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like; ‘i disagree and you don’t understand’ is the gist of most comments and it doesn’t help at all. zero progress was made.
maybe…… start every message explaining other people’s point of views first, go over pros and cons maybe, and then patiently argue for alternatives with suggestions?
07.03.2026 08:17
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as a Godot contributor i’m forced into conversations with a lot of people who seem to fundamentally not understand collaboration? like, if you want to see something change, why do you think communicating aggressively helps them listen to you?! i really, really don’t understand this.
07.03.2026 08:17
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🙏🏼🙏🏼🙏🏼🖤🤍🔎
06.03.2026 16:59
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i wrote about hidden object games for the verge!!! it's about the art of hidden object games and how hidden folks inspired a new wave of them, including lost and found co. (super cute game!!), which is out today. more here:
06.03.2026 15:21
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we’re currently working on a sequel, but it’s not really announced officially yet :) sign up here if you wanna get an email when its out: hiddenfolks.com/subscribe
06.03.2026 16:54
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Indie games are turning the act of looking into an art
Seek and find.
Really wonderful article by @nicolecarpenter.bsky.social on Hidden Folks and the sub-genre Sylvain and I spawned and on making searching games in general!
www.theverge.com/entertainmen...
06.03.2026 16:54
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like so many others
06.03.2026 07:21
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yoooo awesome you were part of that!!
06.03.2026 04:40
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We’re looking for volunteers to help make #GodotCon 2026 in Amsterdam happen!
From stage managers to photographers, there are many ways to contribute behind the scenes.
Interested? Fill out the form:
docs.google.com/forms/d/1iW7...
05.03.2026 20:34
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in ur heart, anisa
06.03.2026 04:37
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aww yeah, this one’s for me
06.03.2026 04:35
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the file system in the popped out script editor only shows scripts!
yeah dang i should make a proposal for this shouldn’t i…
06.03.2026 04:33
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yeah, the discussion on that issue was great and i feel like we figured out a better approach in it, too. i’ll see what i can do to push that internally
06.03.2026 04:32
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i will now stop trying to convince anyone that Godot Engine has been battle tested.
(that concurrent players number is insane!!) #godotengine
06.03.2026 04:22
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did you make a bug report? this seems broken
05.03.2026 16:02
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already put 10+ hours into this game. its good ok
05.03.2026 12:01
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for some reason i’ve been playing SC thinking it was done already! look forward to the release géraud
05.03.2026 11:59
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one that shows instead of the recents list, in the popped out script editor?
05.03.2026 11:58
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a file tree for the script editor instead of the recently opened scripts
05.03.2026 11:23
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increasingly more grateful to the contributor pool as a whole. being on this side of the table is quite illuminating.
04.03.2026 20:23
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i asked for advice from some long term members of the community and they were very understanding and supportive. everyone’s dealing with the complexities of online discussions. some of them grow a thick skin, others check out, others are able to focus on the positives.
04.03.2026 20:23
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i really enjoy contributing to Godot but one in ten interactions with the community on GitHub is a guy saying “I don’t want to be combative” and them continuing to be combative… and it really gets to me and keeps me up at night. i’d love for it to not get to me, just haven’t fully figured out how
04.03.2026 20:07
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did you test #1? what size wasn’t displaying?
04.03.2026 19:55
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would attend this talk though
04.03.2026 16:47
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also researched this! concluded all the plugins were a long term liability
03.03.2026 18:35
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this was a joke. i’ll leave now
03.03.2026 18:32
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i don’t have many friends that are much older than i am! respect
03.03.2026 18:32
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