πŸš€πŸŽ²Space OdiceyπŸŽ²πŸš€'s Avatar

πŸš€πŸŽ²Space OdiceyπŸŽ²πŸš€

@spaceodicey

Space dice deck game made by @dabamaqui.bsky.social & @pablomcollar.bsky.social Let's roll the stars! πŸ’« #SpaceOdicey #madewithunity

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18.12.2025
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Latest posts by πŸš€πŸŽ²Space OdiceyπŸŽ²πŸš€ @spaceodicey

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We’ve been working on new HUD elements while keeping the faction’s visual identity.
Here you can see a crew member represented in hand (card), in play (token), and in the HUD panel showing their name, portrait, die faces, and each face’s effects.

#SpaceOdicey

01.03.2026 16:59 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Meet the youngest captain of the Northstar Empire. Top of her class, known for her strong leadership and decisive command on the battlefield.

Like the rest of the crew, captains can be added to the player’s hand at specific moments.

#SpaceOdicey

19.02.2026 12:34 πŸ‘ 2 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Of course we have dice too! 🎲🎲🎲

Play a card to deploy a crew member to the board. That unit then rolls its die to determine its action.

#SpaceOdicey

16.02.2026 18:36 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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It’s a deckbuilder videogame, so of course we have cards.

#SpaceOdicey

15.02.2026 19:36 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Final art for some of the crew members.

#SpaceOdicey

14.02.2026 13:01 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 2
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Working on the game UI: buttons and fill bars.

#SpaceOdicey

12.02.2026 11:06 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Our crew will travel across the galaxy aboard advanced spacecraft.

#SpaceOdicey

04.02.2026 16:27 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Crew dice mechanics implemented. A unit’s attributes and actions depend on the die result. Visually, the dice material still needs tweaking to better match each faction.

#SpaceOdicey

16.01.2026 11:04 πŸ‘ 5 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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The game HUD is built around two side columns: captain-focused panels on the left, and crew and ship information on the right, including sections like draw piles, discard, graveyard, and items.

Visual style is intentionally neutral for now, just to test layout and sizing.

#SpaceOdicey

13.01.2026 09:05 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
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After several iterations, this is the almost-final layout for a crew member in play. The left side is reserved for faction decoration, the center holds the portrait and dice slot, and the right side displays the stats this crew member brings into combat.

#SpaceOdicey

08.01.2026 12:11 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 1
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First pass on the background and dice roll area. The idea is to give each faction a custom roll zone that matches its aesthetic.

#SpaceOdicey

05.01.2026 16:00 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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New visual direction for the military faction. Less traditional, more space-oriented.

#SpaceOdicey

30.12.2025 11:03 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Early board-level crew design. We’re integrating the 3D die into a 2D frame, adding the portrait and stat bonuses on the right. The lock icon indicates if the die is locked and will stay fixed on the next roll.

#SpaceOdicey

26.12.2025 17:33 πŸ‘ 7 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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Space Odicey will include several space factions. One of them is temporarily labeled β€œthe military.” Here’s an early crew member test to figure out illustration scale and portrait proportions.

#SpaceOdicey

23.12.2025 08:47 πŸ‘ 6 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Crew concepts on the board. The tricky part is making the 3D dice and the 2D character art feel like a single system. Still experimenting with the placement of attack and defense stats.

#SpaceOdicey #dicedeckgame

22.12.2025 08:43 πŸ‘ 12 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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First concepts for some of the Space Odicey crew. Early designs, still exploring shapes, roles, and vibes.

#SpaceOdicey

20.12.2025 10:18 πŸ‘ 15 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0