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@bearcabin.itch.io

GAME CREATOR // MUSIC MAKER

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12.02.2024
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Latest posts by @bearcabin.itch.io

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vs the actual in-game view

04.03.2026 02:47 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Orthogonal view of the level I'm working on

04.03.2026 02:46 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I converted from coffee to tea a couple months ago and i'm all-in. I'm a tea guy now. I'm ordering the good stuff from china and started a tea cake collection. I'm planning family trips to yunnan province. I'm awaiting the first flush harvest from wazuka. I know gongfu. I'm all-in on this tea stuff

02.03.2026 14:05 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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things are occuring

02.03.2026 09:57 πŸ‘ 60 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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I downloaded Bryce 4 the other day and have had a blast tinkering with it. It's rly easy to get into and itches this specific part of my brain only this type of 90s CGI can reach. I wish I had known about it back in like highschool because I would've made a million renders with it for diff projects.

26.02.2026 20:25 πŸ‘ 301 πŸ” 78 πŸ’¬ 8 πŸ“Œ 2
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Ottawa is melting and under all that snow was videogames...!

/|/ // FEBRUARY SHOW n CHILL
/|/ WED FEB 17TH @ 8 PM
/|/ // @avantgardebar.bsky.social

17.02.2026 15:12 πŸ‘ 6 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Very tough last two weeks but I think it’s smooth sailing ahead, game dev-wise. Hoping to to post more progress updates soon

13.02.2026 23:22 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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i stole the thing from etrian odyssey and touhou labyrinth where it shows your chance of an encounter in the top right so you have some info to prepare yourself maybe that will make it more palatable to people who are anti random encounter

13.02.2026 22:31 πŸ‘ 42 πŸ” 7 πŸ’¬ 4 πŸ“Œ 0
a very old looking videogame, it shows a hexmap made out of ascii lines and blocky buildings. there's like charts for all the characters hitpoints and status, and the player has highlighted a square with a convenience store in it.

a very old looking videogame, it shows a hexmap made out of ascii lines and blocky buildings. there's like charts for all the characters hitpoints and status, and the player has highlighted a square with a convenience store in it.

since i keep forgetting. this is the game i'm making. it's coming along pretty good i think. it has a hexmap, with side-scrolling turn-based battles and encounters.

12.02.2026 12:38 πŸ‘ 33 πŸ” 8 πŸ’¬ 1 πŸ“Œ 1
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A deadly encounter on the streets of 21st Century Kyoto in the wake of devastation from an earthquake that also unleashed a horde of demons - and magic back into the world.

A point-and-click and RPG hybrid that received an English translation in 2019.

πŸ“Ί: Makyouden, Nihon-Create, 1992 (PC-9801)

07.02.2026 23:00 πŸ‘ 343 πŸ” 73 πŸ’¬ 8 πŸ“Œ 4

Had to try making one myself

#Bryce3D

07.02.2026 20:58 πŸ‘ 215 πŸ” 60 πŸ’¬ 6 πŸ“Œ 0
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On the move: the story of Tokyo Mobile Music I Demystifying the compilation that introduced me to Japanese new wave music.

Hello. For my newsletter, I wrote an essay about the compilation that got me into Japanese new wave. Tokyo Mobile Music is an imperfect package with a spotty history surrounding it, so I went ahead and filled in the gaps and wrote some liner notes for you myself.
www.shy.center/p/tokyo-mobi...

07.02.2026 20:59 πŸ‘ 56 πŸ” 22 πŸ’¬ 1 πŸ“Œ 0
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Would you believe me, if I told you there was 0.0 simulated lighting in this scene? Only Vertex Painting.
#γƒ‰γƒƒγƒˆη΅΅ #γ‚²γƒΌγƒ εˆΆδ½œ #lowpoly

07.02.2026 17:00 πŸ‘ 146 πŸ” 24 πŸ’¬ 3 πŸ“Œ 0
Finding the first hostage in a Rescue mission. The scout peeked through the door and retreated, which is why we can see the hostage and their kidnapper currently not in the line of sight.

Finding the first hostage in a Rescue mission. The scout peeked through the door and retreated, which is why we can see the hostage and their kidnapper currently not in the line of sight.

Rescue missions are subtly different. With multiple hostages to find, some of whom have useful skills, you can recruit the hostages themselves to help. You also score per hostage freed. cyningstan.itch.io/star-cadre-c... #starcadre #ibmpc #msdos #cga

07.02.2026 14:01 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Obsessed with these (Bryce?) renders from Total Annihilation

05.02.2026 17:03 πŸ‘ 115 πŸ” 25 πŸ’¬ 6 πŸ“Œ 2
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Absolutely crucial drpg mechanic: the one-way door

05.02.2026 14:16 πŸ‘ 21 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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I still come across a few artifacts of the old drpg now and then, like this switch model. It reminds me of that game and makes me excited to get back to it once this one is done. The theme of that one will be very different but mechanically it will build on what I'm currently making

04.02.2026 14:04 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Using my map -> 3d space conversion tool to overwrite an existing map gives me these amazingly haunted corporate nightmare spaces to explore

03.02.2026 21:02 πŸ‘ 26 πŸ” 9 πŸ’¬ 1 πŸ“Œ 0
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Less Pixels, More Texture.

31.01.2026 19:50 πŸ‘ 20 πŸ” 12 πŸ’¬ 0 πŸ“Œ 0

I think I've implemented all that's needed to build the maps I've drawn so far. I have 6 floors, up to a first boss. Looking forward to building this out and playtesting

30.01.2026 14:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm continuously glad I decided to pause my bigger drpg project and make this smaller one first so I can get the basics down, because even just the basics are so much effort

29.01.2026 14:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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recorded a Windows 95 full disk defrag to soothe your timeline.

29.01.2026 09:48 πŸ‘ 2824 πŸ” 925 πŸ’¬ 76 πŸ“Œ 121
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Okay it can glow but just a little bit

29.01.2026 02:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A nice floating icon that changes depending on the item to pick up? sorry no here's a spinning cube with locked_door.material on it

29.01.2026 02:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Do you ever quickly throw together a placeholder, take one look at it in game and sigh because you realize it's probably going to be final? Just did that with this item pickup thing

29.01.2026 02:24 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Escape from Terror City is 60% off this week on Steam!

Old-School 3D Run'n'Gun!

store.steampowered.com/app/1524020/...

26.01.2026 19:04 πŸ‘ 8 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

This week was a write-off for game dev but it’s only made me more determined to finish this game

24.01.2026 01:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Tonight, Ottawa!!

21.01.2026 16:55 πŸ‘ 3 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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14.01.2026 22:19 πŸ‘ 37 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

When this soundtrack is done I’ll be selling several pieces of hardware that I don’t use. As much as I like hardware, I’m settling into an efficient and satisfying computer-based workflow that doesn’t call for as much gear as I have

15.01.2026 00:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0