Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
I love Vulkan
Rendering Engineer at Tuxedo Labs
🎮 Co-Founder @ Team KwaKwa
🧑🏻🏫 Head of Games Programming at SAE Institute Geneva
🔨 Working on Beach Slap with @hoot.bsky.social
🎯 Specializing in Rollback multiplayer, Computer Graphics and Game Jam
🌐 eliasfarhan.ch
#RealtimeVFX / #TechArt Expert. Independent Art Technical Director & Advisor. Teaches VFX in schools too.
Formerly #unity #VFXGraph crew. #SEGA Amplitude. #DONTNOD.
Makes art, writes code.
Opinions are mine.
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Engine, tools and graphics programming in C, previously @deck13_de
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Setting values of 2D array, the job
Creative Lead in Realities IO, made Puzzling Places and Superflight
https://ircss.github.io/
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Digital colour gadfly. Antihumanist. Antipositivist. Acolyte of moving / static pixel hermeneutics and thaumaturgy. Make creative things matter.
[bridged from https://mastodon.art/@troy_s on the fediverse by https://fed.brid.gy/ ]
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. 🇺🇸EN/🇩🇪DE ♂
Compute graphics researcher, Senior Director of Adobe Research Paris, Professor at Ecole Polytechnique & Professor (on leave) at Telecom Paris. Views are mine. https://research.adobe.com/person/tamy-boubekeur/
Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
I work at the pixel factory @ Rockstar Games
All thoughts probably stolen from a book, but I gotta claim them as my own for legal purposes.
Wild Sheep Studio is an independent game studio working on Adorable Adventures, a cozy exploration game featuring a baby boar
Wishlist on Steam: steampowered.com/app/3840230/
DEMO HERE -> https://store.steampowered.com/app/4006020/
Graphics coder at Apple
Demoscener at Razor1911
www.aduprat.com
https://iszihan.github.io/
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
I've been programming for way too long
Also sometimes I write or perform music
Mostly I talk about random bullshit
(he/him)
https://drilian.com/
https://cathoderetro.com/
https://procyongame.com/
https://www.youtube.com/@Drilian
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
Graphics programmer wannabe | Student @ Istanbul Technical University
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability.
Web: aparis69.github.io
=> Opinions are my own.
He/Him. Write in 🇨🇵 🇬🇧
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
Rendering, ray tracing, Metal API.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Principal Engineer - Microsoft ATG
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Daily PlayStation GIFs & Artwork. 100% Unofficial. Run by @ryan.makesvideogames.com
Graphics DevTech Engineer at NVIDIA
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
Once a coder, stays a coder.
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
- 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From 🇷🇴
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
💀 The C Standard Cannot Be Replaced And Will Never Be Destroyed. 💀
✍ Writing: http://thephd.dev
📷 Avatar KIINGKISMET (https://kiingkiismet.com/)
🖼 Banner WusdisWusdat (https://wusdiswusdat.crd.co/)
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Lead Main Writer at IO Interactive, nerd, father, f'taghn. Prev. Lead Writer on HITMAN. 2026 is my 28th year in the games industry.
Video Game Designer, among other things.
Starfield
Fallout
Dishonored
etc.
Indie Games Developer making stuff!
Technical Designer at IO Interactive 🦆
Making Devlogs on YouTube
Opinions are my own.
Codewrangler at IO Interactive.
Interested in current affairs, geopolitics, history and stuff.
Old man yells at cloud incarnate.
HITMAN World of Assassination - OUT NOW. ESRB Rating: MATURE.
Developed and published by IO Interactive.
Gadfly of orthodoxy around colourimetric stimuli framings of colour. Colour is cognition. Make things matter.
Bridged over here https://bsky.app/profile/troy-s.mastodon.art.ap.brid.gy
CTO of MachineGames.
Everything on here is my personal opinion and views.
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Graphics programmer working on PIX these days.
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
GPU performance engineer @ Stream HPC ⚡
Previously: Technical Director @ Grendel Games 🎮
Passionate about graphics, rendering, robotics and AI.
https://erwinterpstra.com
Rendering engineer/Tech Artist (AAA) & gamedev by day
Indie dev by night
GSC Game world | ex- PUBG Mad | ex- Striking Distance Studios
TTRPG & d&d enjoyer
they/them
Pfp by my bestie: @inkeyjay
Opinions are my own
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
He/Him. Tech Director @ The Initiative, and a console developer at heart. Working on Perfect Dark. Past: AltspaceVR, Minecraft Bedrock Edition VR, Project Spark, Path Of Neo, Enter The Matrix, Amok (Sega Saturn/PC), Banshee (Amiga 1200/CD32). Lemon.
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Senior Technical Artist @ Respawn Entertainment
Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Epic Games / RAD Game Tools
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Graphics programmer at Unity. Opinions are my own.
Graphics (VR/AR) at Apple.
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Graphics programmer👨🏻💻 / Light Chef🧑🏼🍳
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Graphics & Engine Software Engineer @Cyborn
Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
http://www.rohansawhney.io
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Faculty in CS at Boston University working on graphics and fabrication
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
www.dgp.toronto.edu/~hertzman
Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Forest Baskett Professor of Computer Science and Director of the Brown Institute for Media Innovation at Stanford.
http://graphics.stanford.edu/~maneesh
Pre-training lead at World Labs. Former research scientist at Google. Ph.D UWCSE.
📍 San Francisco 🔗 keunhong.com
3D vision fanatic
http://snavely.io
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
CNRS Researcher in Geometry Processing at Liris, Lyon
(views are my own)
https://perso.liris.cnrs.fr/julie.digne/
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him
personal website: nmwsharp.com
CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
Toronto-based artist & AI researcher. Love building interactive tools that work with artist, and not against. Opinions are my own.