Kyoto, Q-Games, tech programmer http://shadertoy.com/user/blackjero
Into maths/geometry, art, shader coding, drawing, winter and various outdoor activities. Hyper Active Husky.
https://twitter.com/blackjero (inactive)
mastodon.gamedev.place/@blackjero
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Retired video game programmer. 40+ years developing videogames and software.
Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS.
I am currently rescuing and archiving old game development disks.
LEGO Dev/AFOL.
Pastry chef & writer in Atlanta. My cookbook zine, PANADERÍA, is a reader-funded publication.
(Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Video game programmer and designer. Head of Digital Conservation for the Video Game History Foundation. Worked on Jedi Knight 2, Prey, etc. Professional Jaguar Master.
https://www.richwhitehouse.com
https://patreon.com/richwhitehouse
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
Programmer, Classic Gamer, #MiSTerFPGA contributor, and a bit of too many other things. Also known as theypsilon. www.patreon.com/theypsilon
PS5 raytracing and shader compiler at ATG
Once a coder, stays a coder.
Retro-Gamer. Cat Lover. Developer of Emulators (Cxbx-Reloaded, ares) and Insignia
LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Blog: http://www.breakintoprogram.co.uk
YouTube: https://www.youtube.com/BreakIntoProgram
Ko-fi: https://ko-fi.com/breakintoprogram
Software developer & electronics dabbler. Restoring & programming vintage computers from Acorn Atom to ZX81.
Principal Engineer - Microsoft ATG
Game Dev Dinosaur - ex Oculus Studios / Meta, Stadia / Google, Riot Games & Sony Santa Monica.
Don’t be an asshole, don’t obey in advance, grow old disgracefully.
UK / California. Making games since '89. 🇺🇦🏳️⚧️🏳️🌈
Writer, walker, software archaeologist. Back in the day: Editor of Acorn User, Editor of h2g2.
I love analysing old code, and my aim is to create the best code disassemblies you have ever seen.
Purveyor of Elite/Lander/Revs hacks.
www.markmoxon.com
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Rendering, ray tracing, Metal API.
compilers @ PlayStation
Finding bugs in LLVM for a living. Ideally before we ship them.
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Breathing new life into old games. Retro gaming news, reviews and features from the lovely people behind @nintendolife.com
@pushsquare.com and @purexbox.com
www.timeextension.com
Him. Recording Artist. Rattlesnakes to On Pain.
‘Birding’🪶 the debut album
Pre-Order Now
https://linktr.ee/dearyband
Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix.
http://mikefitz.me
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Creator of much code. Former game dev & engine coder, now making stuff to help people. Been coding since I was 8. Usual disclaimers. https://stuart-cameron.com
Often wrong
https://artwells.com/
Reviews on everything handheld, with a mix of posts on product development.
Co-Founder of R².
Leftist. Cat dad. Very tired.
̶T̶a̶x̶ ̶̶b̶i̶l̶l̶i̶o̶n̶a̶i̶r̶e̶s̶.̶ E̶a̶t̶ ̶b̶i̶l̶l̶i̶o̶n̶a̶i̶r̶e̶s̶.̶ Use billionaires' flesh as biofuel to tear down the institutions they've corrupted.
https://www.youtube.com/mamehaze
Emulation developer and digital archaeologist / preservationist for 25+ years. Worked on emulating many of the classics (and not so classics) you know and love in MAME, plus for a variety of licensed commercial projects.
30s queer (they / she). Unhinged - in a good way.
Enjoyer of quality memes, m/dilfs, OFMD, GO, crafts & sci-fi. 🏳️🌈🇬🇧(🇪🇺💔)
I stand with:🖤🇵🇸🏳️⚧️
Finally moved over to 🦋 you may know me from the bird app
Hello Cave Dwellers this is The Cave, a vintage Computer, Console
and gaming channel and museum in Stroud, UK.
Watch videos at https://youtube.com/@TheRetroCollective
Book Tickets at https://retrocollective.co.uk
Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place
Dramatist, author, apostate newspaperman specializing in artisanal contempt and discerning maledicta. The claim that I am the angriest man in television is faint praise indeed; the second angriest is yelling at an agent because residual checks are late.
The ultimate Amiga games & demo scene setup for MiSTer & Pocket FPGAs + emulators — and Amiga 1200, 4000 & CD32.
Get it here: https://amiga.vision
Also check out our sister projects: https://0mhz.net · https://neon68k.com · https://oneload64.github.io
Embark on a journey through the obscure world of forgotten, odd, and obsolete Sony devices.
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Magic maker. Lover of art, architecture, movies. Founder of a teeny kick-ass marketing consultancy.
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Game, TV & Film dev. Studio Head (Digital Eclipse/Atari), Ex-Journalist(NextGen), Hacker(DK Pauline), Atari:GameOver, Creator(#IDARB): Man(child)-of-Action.
Miku is coming. Look busy.
ミクが来るよ。忙しい振りをしよう。
Former Xbox ATG Intl. manager,
now Principal Engineer again.
元Xbox ATG国際部のマネージャーが
現在はまたプリンシパルエンジニアになった。
Opinions neither Microsoft's nor Miku's
マイクロソフトの意見でもミクの意見でもない
http://www.linkedin.com/in/mwdfroggatt
// Senior Engineer @xbox.com
// Prev. @Riot & Mixer
// Crappy Artist
// hi@brennadactyl.com
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Engineering Fellow at Epic Games. Author of Nanite.
Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #gamedev
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.
Views and opinions are my own etc etc
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Lead graphics programmer at Playground Games. Passionate about great games and great graphics. Opinions and comments are my own.
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
20 year real-time graphics pixel peeker; currently working in video games.
Graphics programmer working on PIX these days.
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Principal rendering engineer at Frostbite.
These views are my own.
Technical Director @ Epic Games, Stockholm
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
gpu psychiatrist @ SIE PSS ATG
(He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Graphics @ Bungie, former R*. I do rust stuff at home.
Graphics Programming @ Xbox
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Building FragCoord.xyz
xordev.com
👨💻Game Developer & founder @CanariGames / 🎮Creator of CASTAWAY: http://castawaythegame.com and LUNARK: http://lunarkthegame.com
short irish woman who made those two amazing albums that everyone loves
Head of Design at Ministry of Justice UK
She/her 🇩🇪🇬🇧🇪🇺
Blogging at https://medium.com/@nikolagoger
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics